Based on analysis of contemporary "Lootboxes" in games I did my own spin on them.
I tried to work towards an realtime implementation, the sequence is rendered though.
Had a lot of fun figuring out how to do the special effects on this one.
Will never use the flashbang sound on any project again....
Since this work was done as a project for my intermedia studies there is a detailed documentation (in german language) here: https://drive.google.com/file/d/14Q1G5ihASR_mvnknErmzF5aKykGyceI1/view?usp=sharing
LOOT BOMB // final Clip & Audio